Design intent

Many digital wellbeing tools rely on strict blocking, which users often disable. Fortifone explores a more motivating approach: encouraging behaviour change through gamification and clear feedback, while keeping the user (somewhat) in control.


Supporting artefacts

Figma prototype

Key screens and interactions from the Fortifone prototype, showing how gamification and “disruption level” feedback works end-to-end.

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Prototype highlights

Replace these placeholder images with your exported Fortifone prototype screens.

Link: Fortifone prototype


Style guide

This is the fake brand "Style Guide" I made.

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Link: Fortifone style guide


Poster

This is a fake mock-up of a poster I made to "advertise" Fortifone.

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Link: Fortifone poster


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Preview