Interaction Design
Fortifone — gamified iOS prototype
In this project I created a gamified prototype version of an iOS application aimed at limiting phone usage to help users battle procrastination habits. The brief was a case-study scenario to prototype a digital product that solves a societal issue.
Design intent
Many digital wellbeing tools rely on strict blocking, which users often disable. Fortifone explores a more motivating approach: encouraging behaviour change through gamification and clear feedback, while keeping the user (somewhat) in control.
Supporting artefacts
Figma prototype
Key screens and interactions from the Fortifone prototype, showing how gamification and “disruption level” feedback works end-to-end.
Link: Fortifone prototype
Style guide
This is the fake brand "Style Guide" I made.
Link: Fortifone style guide
Poster
This is a fake mock-up of a poster I made to "advertise" Fortifone.
Link: Fortifone poster